Undergrotto

The Undergrotto of Trevi is the former headquarters of the Trevian Thieves' Guild. They abandoned it when one of Chowder's alchemical experiments went awry.

Nadia "the Crow" Coriziano asks you to clear it out, so the Thieves' Guild can return to normal operations. She says the party can keep any gems or coins they find, but not to touch the weapons and ammo.

Bartolomeo de Vigo asks you to clear it out and retrieve the Pink Donkey.

In the room with all the crates: In the room with the cages: In the violet fungi room: Across the flowing river: At end of Darkmantle corridor: In the Guild Office: In the bedroom: Loft:
 * stash of weapons and ammo
 * 2d6 torches
 * barrels of rotted food
 * DC12 Investigate: 2d4 25gp art items (plates and goblets bearing the insignia of Duchess Vittoria di Vici)
 * DC17 Investigate: 2d6 10gp gems (Rhodochrosite)
 * party can hear faint giggles from down the tunnel
 * Dead animals (dogs, cats, and rats), DC10 Medicine to see they died of scalding wounds
 * barrels of rotted animal feed
 * Thieves' Tools
 * DC12 Investigate: 1d4 medical kits
 * Bear trap: DC12 Perception to see; DC12 to disarm; 2d6 piercing damage; DC5 to set
 * party hears faint giggles again
 * Fungi spore cloud: DC14 Nature or DC17 Perception to identify; DC14 Dexterity to take half damage; 2d6 poison damage
 * Violet Evershroom; DC12 Nature to identify; attempting to identify (even if successful) destroys one dose of Evershroom
 * Mauled corpse; face and scalp shredded and devoured, unrecognizable; pants down around his ankles
 * Note on corpse: "Frederico: No means no. Get your shit together.  Signed, Caligliara"
 * 2d100 copper on corpse
 * Heavy Stoneblade Battleaxe, melded into a stone pedestal; Greater Restoration or equivalent cure for petrification to release
 * Trapped desk: DC15 Perception to identify trap; DC15 to disarm; 1d6+2 bludgeoning damage, grapples your hand, repeat bludgeoning damage every time someone tries to disarm it
 * 6d6x100 copper, 3d6x100 silver, 2d6x10 gold in the desk
 * Letter regarding order for "Enchanted Woven Rug," cautioning not to activate the rug until after delivery to the client
 * DC12 Investigation: Forgery kit
 * Whips, manacles, blindfolds, 20 ft. length of chain
 * Bracers of Defense
 * Ladder up to loft
 * High overhead: network of thin green glass tubing
 * Thin rainbow fog spilling down from the loft
 * Network of thin green glass tubing overhead
 * Thick rainbow fog on floor
 * DC10 Perception: 4 glass bulbs (green, red, white, and blue) interconnected with 6 mixing vessels, spilling 6 different colored fogs; 20 ft. overhead, AC13 to hit, 5 hp each.
 * Crate of 2d6 Healing Potions, Alchemist's supplies
 * DC10 Investigation: 1d4+2 Spices of Unstable Disguise, Herbalism kit
 * DC15 Investigation: 1 Potion of Greater Restoration, Poisoner's kit